![]() ![]() Back Stab: The class's bread and butter, thanks to the Cloak of Shadows.Vampiric Draining: Being a Warlock grants you more than mere Life Drain it heals you for 40% of physical damage dealt, grants you satiety, and can revive the victim as a Wraith enthralled to you.Depending on your build, it may be the only weapon you will need through the game. Magic Staff: Mages start with a unique one, initially imbued with Wand of Magic Missile.Battlemages gain bonuses by thumping enemies with their staff, and Warlocks need to deal melee damage to drain their enemies. Kung-Fu Wizard: Mages are still expected to have high enough Strength to wear the proper equipment and survive the lower levels.Battlemages can potentially recharge Artifacts faster by striking enemies with their staff. Item Caddy: Mages have several Talents that boost Wand effectiveness.No other class would upgrade their starting weapon, and even then, it's common for Mages to upgrade their Staff to +7, again giving them an edge in combat. Early Game Hell: Inverted, Mage has the easiest early game compared to other classes as every Mage worth their salt would upgrade their starting weapon (specifically, the Staff), giving them an edge in early combat.So you can focus your Scroll of Upgrades on your staff, and all your other wands will experience the same benefit. It's mediocre in damage, but comes with a very important feature: it boosts your next wand shot to your staff level. Disc-One Nuke: You start the game with a Wand of Magic Missile imbued to your staff.Manly Facial Hair: The most straightforwardly strong class comes with a bushy unkempt beard.One of his Tier 3 talents is even a Strength boost. Male Might, Female Finesse: Male Might to the Duelist's Female Finesse - the Warrior's starting item and a large chunk of his talents are focused on tanking more damage. ![]() Item Caddy: With the right talents, he can identify weapons and armor faster, and the broken seal allows him to get more mileage out of armor, by carrying over a single point of upgrade and possibly armor enchantments.The talents and subclasses are all designed to let you smack enemies in the face harder and tank more physical attacks from enemies. Boring, but Practical: A no-frills, simple class - wear a strong weapon and armor, and smack the enemy in the face.Rage fades with time, inversely proportionally to current health. The Berserker: One of the subclass options rage is built by taking damage (with a caveat that damage blocked by armor still counts) and boosts attack power for up to 50%.Always Accurate Attack: Gladiator's Combo finishers can't miss.A Handful for an Eye: One of his Tier 2 talents allows him to throw anything that isn't a ranged weapon at an enemy to blind them for a few turns.Unskilled, but Strong: Already present by implication in Vanilla PD, but Shattered's manual spells it out: there's no time to practice, so the heroes quaff potions of strength to be able to use the encountered weapons with any sort of effectiveness.The Smurfette Principle: Before 2.0, the Huntress was the only female PC.By killing Yog at the end of the game, you would have done what an entire army failed to accomplish. The dwarves sent an army to fight Yog-Dzewa and its demonic host, and could only seal him up. One-Man Army: The city sent guards to clear the sewers and failed.Item Caddy: All classes have innate abilities or talents allowing them to get more mileage out of specific categories of items.Gameplay and Story Segregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons - out of all classes, only Mage would stick with their starting melee for reasons beyond a invoked Self-Imposed Challenge (and only Battlemage would use it as his primary melee weapon).The Duelist's a different flavour of Warrior, with a stronger focus on weapons to contrast with Warrior's focus on armor. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch. well, a Mage, playing around magic wands and scrolls. Fighter, Mage, Thief: Predictably, the Warrior's a Fighter with his focus on taking hits and direct melee combat, the Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's.Combat Pragmatist: As expected from a roguelike, almost every class (sans the Warrior) needs to utilize their strengths to survive past the early game - strike from a distance, hide in tall grass, turn invisible and skip the fight entirely.
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